Street fighter x tekken roster update#
Capcom 3, and less than three after Capcom launched UMVC3’s Heroes and Heralds mode - a major content update designed to keep players focused on that title post-launch.
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Still and all, Street Fighter X Tekken came out less than four months after Ultimate Marvel vs. Excess inventory of Super Street Fighter II cartridges for SNES and Genesis reportedly badly hurt the company as it transitioned to the PlayStation and Saturn. Before the company released Street Fighter IV and brought 2D fighting games back into the mainstream, it took the genre through its first boom and bust, back in the 1990s. Hell, it has backfired in this very market. Special: The competition is to blame - Street Fighter X Tekken didn’t have a chance.Ĭounter: Capcom, perhaps more any other publisher in the industry, is notorious for milking its games with add-ons, ports, remakes, and new versions.
Street fighter x tekken roster Patch#
I would have said Capcom could have addressed this with a patch and some good PR, but the patch was obviously a failure and the PR is deep in the hole for other reasons you’re about to read about. Hardcore fans are the ones uncovering these bugs, but the damage applies to all audiences. In fact, videos like these make the game look way worse than it actually would play for an average player, too, who’d likely rarely if ever encounter them. Was it rushed? Was it low-budget? Was a B-team put on it? Even incredibly funny YouTube videos, like this one of bugs with Mega Man make it incredibly easy to dismiss. It’s not clear why this game is so sloppy. But infinite combos should not be this trivially easy.Įven more confusingly, the game’s latest patch, which presumably was designed to take care of this sort of thing, added a brand new crash bug. Yes, most fighters have infinite combos - particularly console-based ones that didn’t enjoy prior arcade releases and have their bugs beta tested out by hardcore fans. The game is one of the sloppiest games Capcom has ever put out. Capcom did a good initial job with PR - building interest in the community by exposing the game early and often - but quality issues destroyed those gains immediately upon release. Special: This game was made by Dimps, the same development team that handled Street Fighter IV - and that should mean quality.Ĭounter: This is the first and arguably the most important point, and it’s strange that Capcom hasn’t publicly admitted it, at least in its results. Let’s consider what Capcom did to set up stumbling blocks for itself: And if you’re thinking about launching your own game - particularly launching in a segment with an ardent community - there are plenty of lessons here for you, too. But if the company wants to understand just what went wrong, there are some hard truths it has to face. If Capcom wants to blame the competition, publicly - that’s fine. In reality, that’s just a small part of the problem with Street Fighter X Tekken. Capcom has always saturated the market to the point of pain, and that is, in fact, the most obvious criticism of this news.
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There’s competition, and then there’s self-competition. The company blamed competition - and, of course, if you’ve followed Capcom over the years, you smacked your forehead. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time,” the company said in a brief Q&A on its website last week. “Sales of ' Street Fighter X Tekken' have fallen short of our plan. Capcom's most recent fighting game, Street Fighter X Tekken, didn't sell as much as the publisher expected it to.